﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Dungeon_Crawlan
{
    public class GameObject
    {
        public Vector2 Position { get; set; }
        public Texture2D Texture { get; set; }

        public GameObject()
        {
        }

        public GameObject(Vector2 position)
        {
            this.Position = position;
        }

        public GameObject(Vector2 position, Texture2D texture)
        {
            this.Position = position;
            this.Texture = texture;
        }
    }
}
